Tuesday 23 December 2014

New Apertusº Camera Concept Design

















New Apertusº Camera Concept Design




EU Project Partners :






af inventions





Antmicro






DENZ - Präzisionsentwicklung






University of Applied Arts, Vienna


af inventions is a hardware design company based in Germany and will take care of designing the electronics as well as the testing and quality assurance environment for the hardware. Antmicro is a company based in Poland focusing on Embedded (Linux) systems, FPGA (image processing, interfaces, etc.) and Software development. Denz is a company based in Germany and will be in charge of the mechanical and optical design and manufacturing of the AXIOM Gamma. University of Applied Arts, Vienna will accompany the project by documenting the creative design process as well as creating documentation for all aspects of the AXIOM Gamma.

Open Source Hardware new web page


OPEN SOURCE HARDWARE

Please find our new page dedicated to Open Source Hardware for Film Production. As new hardware is released and developed we will be submitting it here for all to use and contribute to :

http://www.opensourcecinemauk.com/hardware.php




The goal of the community driven apertus° project is to create a variety of powerful, free (in terms of liberty) and open cinema tools that we as filmmakers love to use. The idea of building an open cinema camera using an Elphel camera for this particular purpose was born in 2006, found many followers over the years and ultimately resulted in this project entitled "apertus"

Visit website for more details




Dynamic Perception was founded by pioneers in the time-lapse still to video crossover revolution, providing low-cost and easy-to-use photographic and cinematic motion-control systems to breakdown boundaries and unleash your creativity.

Visit website for more details

ROGUE FILMS Open Source camera systems


Rogue Element Films is providing Open Source camera Hardware for use and hire in 2015, making 4K cinema fully open and available to all who wish to access the camera, workflow and processing.

Visit website for more details

DEFINITION MAGAZINE

Open Source Camera Blog

This new blog for 2014 will concentrate on the new open source camera being built through the Apertus programme. There are up and coming visits to the development centre and updates as this new 4K camera system releases capabilities, specs, recording options, workflows and other new information. This will be a very interesting journey and hope you will enjoy this along with us as the new camera develops and becomes fully available.

read the blog









Open Source Software new web page


OPEN SOURCE SOFTWARE

Please find our new page dedicated to Open Source Software for Film Production. As new software is released and developed we will be submitting it here for all to use and contribute to :





Magic Lantern is a software enhancement that offers increased functionality to the excellent Canon DSLR cameras. We have created an open framework, licensed under GPL, for developing extensions to the official firmware. Now confirmed as developer for the Axiom Camera.

Visit website for more details


Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Visit website for more details


Adobe is an active participant in open source efforts. Adobe supports open activities by contributing to existing projects, releasing code as open source, and providing open access and conversations. At this stage dedicated to mainly Open Web applications we may see more Production related options later.

Visit website for more details



Lightworks Free is our zero-cost version of Lightworks available for everyone. Lightworks Free has all the power of Lightworks, allowing you to export only to MPEG-4 (Web, YouTube and Vimeo) at a maximum resolution of 720p. Our mission is to give everybody access to the most affordable professional non-linear video editor available. Offering the same tools that professionals around the world have been using every day for the last 20 years to edit feature films, dramas, news and sports. Lightworks gives you everything you need to make your next movie look great!

Visit website for more details


OpenColorIO (OCIO) is a complete color management solution geared towards motion picture production with an emphasis on visual effects and computer animation. OCIO provides a straightforward and consistent user experience across all supporting applications while allowing for sophisticated back-end configuration options suitable for high-end production usage. OCIO is compatible with the Academy Color Encoding Specification (ACES) and is LUT-format agnostic, supporting many popular formats.

Visit website for more details


Pure Digital Services is providing Open Source Software for camera dailies and processing through to VFX and more for use and hire in 2015, making 4K cinema fully open and available to all who wish to access the camera, workflow and processing.

Visit website for more details

DEFINITION MAGAZINE



This new blog for 2014 will concentrate on the new open source camera being built through the Apertus programme. There are up and coming visits to the development centre and updates as this new 4K camera system releases capabilities, specs, recording options, workflows and other new information. This will be a very interesting journey and hope you will enjoy this along with us as the new camera develops and becomes fully available.

read the blog









Thursday 11 December 2014

Project Gooseberry - an open source animated film


A Free And Open Source Film


Project Gooseberry is the code name for the Blender Institute's 5th open movie, Cosmos Laundromat — a 15-minute short, the pilot for the planned first-ever free/open source animated feature film.

OSHWA - Open Source Hardware & the 4 Freedoms



OSHWA - Open Source Hardware Association

http://www.oshwa.org



The Open Source Hardware Association aims to be the voice of the open hardware community, ensuring that technological knowledge is accessible to everyone, and encouraging the collaborative development of technology that serves education, environmental sustainability, and human welfare.

The purposes and activities this organization aims to do are as follows:

(1) Organize conferences and community events
(2) Educate the general public about open source hardware and its socially beneficial uses.
(3) Organize the open source hardware movement around shared values and principles.
(4) Facilitate STEM education through the use of open source hardware
conferences and other events focused on Open Source Hardware.
(5) Collect, compile and publish data on the Open Source Hardware movement.





OHANDA - Open Source Hardware and Design Alliance

This shows the 4 x freedoms relating to Open Source :

USE, MAKE, LEARN, SELL, CHANGE, COPY, MANUFACTURE, MASS-PRODUCE, IMPROVE, DOWNGRADE, UPGRADE, REDISTRIBUTE, DO ABSOLUTELY WHAT EVER YOU WANT.
The 4 x FREEDOMS = UNLIMITED & UNCONDITIONAL


IF YOU DESIGN IT 4 FREEDOM, THEN LABEL IT WITH THE 4 FREEDOMS!


OHANDA  -  Label for Open Source Hardware

OHANDA is an initiative to foster sustainable sharing of open hardware and design. The proposed solution with OHANDA is a label in the sense of a non-registered trademark. The label will connect the 4 Freedoms with any kind of physical device through OHANDA and make the openness visable to everyone. Think the label like other common certificates such as FCC or CE mark.

The four freedoms from Free Software Definition lay the foundation for sharing hardware through OHANDA.
The adaptations below are made by just replacing the term "program" with the term(s) "device /& design". This may not be the most understandable way of describing freedoms of sharing open hardware, but it describes the degree of openness OHANDA stands for.

By granting these four freedoms for all documentation attached to a product, the sharing is on sustainable basis.

Freedom 0  : The freedom to use the device for any purpose.
Freedom 1  : The freedom to study how the device works and change it to make it to do what you wish. Access to the complete design is precondition to this.
Freedom 2  : Redistribute the device and/or design (remanufacture).
Freedom 3  : The freedom to improve the device and/or design, and release your improvements (and modified versions in general) to the public, so that the whole community benefits. Access to the complete design is precondition to this.

What is Open Hardware?


Taken from :  http://opensource.com/resources/what-open-hardware



"Open hardware," or "open source hardware," refers to the design specifications of a physical object which are licensed in such a way that said object can be studied, modified, created, and distributed by anyone.

"Open hardware" is a set of design principles and legal practices, not a specific type of object. The term can therefore refer to any number of objects—like automobiles, cameras, chairs, computers, robots, or even houses.

Like open source software, the "source code" for open hardware—schematics, blueprints, logic designs, Computer Aided Design (CAD) drawings or files, etc.—is available for modification or enhancement by anyone under permissive licenses. Users with access to the tools that can read and manipulate these source files can update and improve the code that underlies the physical device. They can add features or fix bugs in the software. They can even modify the physical design of the object itself and, if they wish, proceed to share such modifications.

Open hardware's source code should be readily accessible, and its components are preferably easy for anyone to obtain. Essentially, open hardware eliminates common roadblocks to the design and manufacture of physical goods; it provides as many people as possible the ability to construct, remix, and share their knowledge of hardware design and function.

How is open hardware licensed?

Open source hardware licenses generally permit recipients of the designs and documentations to study them, redistribute and modify them, and then to distribute any modifications. Additionally, open hardware licenses don't prevent someone from giving away or even selling the project's documentation.

Like software, hardware designs and inventions are subject to copyright and patent law. And like open source software, open source hardware uses these intellectual property laws creatively to make hardware designs publicly accessible. Because of their similarity to open source software projects, many open hardware projects simply use existing free and open source software licenses when licensing their works. Others use the Creative Commons By Attribution licenses, which are more focused on the features of works of art, as opposed to software. Both copyright law (in the case of source code and design documentation) and patent law (in the case of design processes and material technologies) apply to open hardware. Trademark law is also pertinent to the branding names and logos of open hardware.

For more information on open hardware licensing, consult the Open Source Hardware Association and the Open Source Hardware and Design Alliance.

How is open hardware different from other hardware?

All open hardware must be accompanied by documentation, including design files and source code. In addition, the license governing the reproduction of open hardware must allow modification and distribution of those design files in a way that allows others to easily obtain them. This makes possible—and even encourages—studying, troubleshooting, modifying, and improving open hardware.

If a piece of open hardware incorporates software of any kind, then that software should generally be released under an approved open source license. Alternatively, the open hardware's interfaces should be documented in a way that makes writing open source software for the hardware as easy as possible.

Essentially, open hardware is all about making the object as easy to remix and reproduce as possible. Closed hardware uses obfuscation and patent law to make the recreation of the objects as difficult as possible, usually to ensure vendor lock-in in a supply line that doesn't involve hobbyists and makers or other competitors.
How is open source hardware different from open source software?

Because open hardware projects usually result in the production or prototyping of a physical object, they almost always involve monetary investment for physical materials. While open software projects do involve labor costs and monetary investment, software can typically be distributed with lower overhead and is sometimes offered "free as in beer" (or "gratis"). Aside from offering documentation and source files to the public for no cost, it's not financially feasible for most open hardware projects' physical components to be offered gratis.

Blender free/open source software



Blender is a free software supporter and has users that are united by the desire to have access to a fully free/open source 3D creation pipeline.


Blender Foundation is a Dutch public benefit corporation, established to support and facilitate the projects on blender.org.


They want to build a free and open source complete 3D creation pipeline for artists and small teams.


Free to Use. Free to Change. Free to Share. Free to Sell. Blender is FREE SOFTWARE.






Please find a link below :

Tuesday 9 December 2014

What is Open Source software?


Taken from www.opensource.com edits by Daniel Mulligan




What is open source?

The term "open source" refers to something that can be modified because its design is publicly accessible. This can be accessible as the owner has allowed it to be or the design is being created with open information in mind.

While it originated in the context of computer software development, today the term "open source" designates a set of values. Open source projects, products, or initiatives are those that embrace and celebrate open exchange, collaborative participation, rapid prototyping, transparency, meritocracy, and community development.

What is open source software?

Open source software is software whose source code is available for modification or enhancement by anyone.

"Source code" is the part of software that most computer users don't ever see; it's the code computer programmers can manipulate to change how a piece of software—a "program" or "application"—works. Programmers who have access to a computer program's source code can improve that program by adding features to it or fixing parts that don't always work correctly.
What's the difference between open source software and other types of software?

Some software has source code that cannot be modified by anyone but the person, team, or organization who created it and maintains exclusive control over it. This kind of software is frequently called "proprietary software" or "closed source" software, because its source code is the property of its original authors, who are the only ones legally allowed to copy or modify it. Microsoft Word and Adobe Photoshop are examples of proprietary software. 
In order to use proprietary software, computer users must agree (usually by signing a license displayed the first time they run this software) that they will not do anything with the software that the software's authors have not expressly permitted.

Open source software is different. Its authors make its source code available to others who would like to view that code, copy it, learn from it, alter it, or share it. 
Libre Office and the GNU Image Manipulation Program are examples of open source software. As they do with proprietary software, users must accept the terms of a license when they use open source software—but the legal terms of open source licenses differ dramatically from those of proprietary licenses. 
Open source software licenses promote collaboration and sharing because they allow other people to make modifications to source code and incorporate those changes into their own projects. Some open source licenses ensure that anyone who alters and then shares a program with others must also share that program's source code without charging a licensing fee for it. In other words, computer programmers can access, view, and modify open source software whenever they like—as long as they let others do the same when they share their work. In fact, they could be violating the terms of some open source licenses if they don't do this.

So as the Open Source Initiative explains, "open source doesn't just mean access to the source code." It means that anyone should be able to modify the source code to suit his or her needs, and that no one should prevent others from doing the same. The Initiative's definition of "open source" contains several other important provisions.

Why do people prefer using open source software?

Many people prefer open source software because they have more control over that kind of software. They can examine the code to make sure it's not doing anything they don't want it to do, and they can change parts of it they don't like. Users who aren't programmers also benefit from open source software, because they can use this software for any purpose they wish—not merely the way someone else thinks they should.

Others like open source software because it helps them become better programmers. Because open source code is publicly accessible, students can learn to make better software by studying what others have written. They can also share their work with others, inviting comment and critique.

Some people prefer open source software because they consider it more secureand stable than proprietary software. Because anyone can view and modify open source software, someone might spot and correct errors or omissions that a program's original authors might have missed. And because so many programmers can work on a piece of open source software without asking for permission from original authors, open source software is generally fixed, updated, and upgraded quickly.

Many users prefer open source software to proprietary software for important, long-term projects. Because the source code for open source software is distributed publicly, users that rely on software for critical tasks can be sure their tools won't disappear or fall into disrepair if their original creators stop working on them.

Doesn't "open source" just mean something is free of charge?

No. This is a common misconception about what "open source" implies. Programmers can charge money for the open source software they create or to which they contribute. But because most open source licenses require them to release their source code when they sell software to others, many open source software programmers find that charging users money for software services and support (rather than for the software itself) is more lucrative. This way, their software remains free of charge and they make money helping others install, use, and troubleshoot it.

Open Color (OCIO)



OpenColorIO (OCIO) enables color transforms and image display to be handled in a consistent manner across multiple graphics applications. Unlike other color management solutions, OCIO is geared towards motion-picture post production, with an emphasis on visual effects and animation color pipelines. OpenColorIO has been used since 2003 to address the challenges of working with multiple commercial image-processing applications that have different approaches to color management.

The OpenColorIO project includes a core C++ library (CPU and GPU), python bindings, and plug-in support for popular graphics applications. Example color profiles -- which have been used on released visual effects & animated motion-pictures -- are also included as references. But these profiles are merely a guide; as customization is an essential part of post-production, OCIO was developed with flexibility in mind. New profiles are easily created from the atomic operators common to post-production color processing (1D luts, 3D luts, HDR processing conversions, etc), and can then be used (and shared) just as easily as the included defaults.

By providing a unified color environment, OpenColorIO greatly simplifies the task of creating and validating multiple-application color workflows.

http://www.opencolorio.org

Apertusº Axiom 4K




An Open Source Hardware camera at 4K resolution from the Apertusº Team, called the Axiom.


It has an open modular design approach allowing for the camera to be built to your requirements











Axiom beta progress report



Axiom progress report on the updated boards for both sensor and new beta boards.

Apertusº Lab

Apertusº have set up a project that is building the first Open Source Hardware Camera. Here is an update showing them asking for contributions to building the camera you want.

HELP US BUILD (Y)OUR DREAM CAMERA
A new web access point to find information on who has suggested what and features for the camera build.

Open Source : Imageworks




Community: One of the promises of Open Source. We're seeing the positive effects as a community of visual effects and animation professionals come together to solve problems more effectively today than ever before. This idea of giving stuff away is catching on and our industry is benefiting.

Our projects are seeing great adoption. Alembic, one of our most ambitious collaborations to date, is supported by most major 3d applications. OpenColorIO has also been widely adopted and is helping to simplify color pipelines in tools across our industry. Open Shading  Language can be found in V-Ray, Autodesk Beast, Blender Cycles and other products coming soon. We're excited.

Please take a moment to check out these and our other open source offerings. They are provided with familiar, non-restrictive open source licenses and are already in use in studios around the world. These tools have already helped Sony Pictures Imageworks put films on the screen with greater ease, and we hope they can do the same for you.

Open Source Logos













Open Source Terminology : Film Production

For Open Source, those two words can cover a lot of definitions for a varying amount of scenarios so below is a simple list of the main criteria when relating Open Source to Film Production :


Open Source Hardware : Cameras would be the first example here. Already Apertusº have crowdfunded their Axiom project. Other examples exist where the Companies producing and making their products will produce the documentation showing you how the product was built and created allowing either to contribute to make it better or to perhaps build your own version.

https://www.apertus.org


Open Source Software : Magic Lantern have produced a piece of software that is a free add-on that runs from the SD/CF card. Other software development is also given away free producing and making their products and will produce the documentation showing you how the software was written and created allowing either to contribute to make it better or to perhaps build your own version. Often the source code will be available to use also.

http://www.magiclantern.fm

FOSS : Free & Open Source Software

OSHW : Open Source Hardware


This is just the beginning and gives a quick insight to the terminology but we will dig deeper and offer examples and show you Companies that will offer solutions for Open Source relating to Film Production.

Friday 5 December 2014

Open Source as it develops







Our intention, as you can see by the two examples below, is to establish the information and knowledge for the ability to use Open Source for Film Production.

Examples of Companies who provide the services, Companies that supply the hardware and software, ability to create, shoot and deliver your project based entirely on an Open Source philosophy.

As we grow so will the information a journey I hope all will enjoy and encourage.

Regards
Daniel Mulligan December 04th 2014

Open Source Software

















Open Source Software

An example of Open Source software is the Magic Lantern project.

Magic Lantern is a free software add-on that runs from the SD/CF card and adds a host of new features to Canon EOS cameras that weren't included from the factory by Canon.

http://www.magiclantern.fm

Open Source Hardware



Open Source Hardware 


An example of Open Source hardware is the 4K Cinema camera built through the Apertusº project.

This is a 4K camera that is built entirely on an Open Source basis allowing for all the information that was used to create it to be openly available for those who may even wish to build their own cameras.

https://www.apertus.org


Allowing growth

Open Source Cinema will establish a framework for continued growth and collaboration. As Open Source grows we will see new developments and options and these will be explained and researched here.

Our intention is to allow those that wish to contribute to do so and to grow with it. We may get the odd piece of the puzzle slightly wrong but in essence we will establish a new way of working that will, hopefully, benefit everyone who gets involved.

Open Source Cinema



Here at Open Source Cinema we are creating a new access for all things related to Open Source and Film Production.

From the front end with camera systems and image capture through to Post Production and then through to Distribution and DCP delivery/Mastering we will create the resources for anyone to access and develop their ideas.

Both Open Source for Hardware and Software solutions will be provided and advise on how to best create your own workflow based on currently available hardware and software.


Welcome to Open Source Cinema

Open Source Cinema UK will be taking an open and transparent approach to Digital Film Production and Services. Our inspiration and intention is to allow growth and freedom and provide the tools to achieve the desired results through access to a network of solutions providing both hardware and software solutions and to encourage like minded collaborators and collaborations.
We wish to engage with the open source community by :
  • Clearly show people what Open Source actually means, and how it works, with relation to Film Production and Delivery/Distribution.
  • Establishing credibility for those services and deserved recognition for those people and projects who have in fact open sourced their work, allowing access and inviting collaboration.
  • Giving people the freedom to study, understand, modify and sell their products or derivatives there of.
The ethos and ecology behind this is :
  • To establish Digital Film Production and services at this stage. Including initial image capture, dailies deliverables, VFX and Post/DI through to Distribution and DCP Mastering, all unlearn Open Source and freedom of information ethos.
  • To emphasise our inspiration is taken from Open Source, 
  • Our intention to develop a workflow of Open Source tools for Film Production.
  • To include the elements which we wish to incorporate which can categorically be described as Open Source.
There are many ways we will establish the positive approaches we wish to be taking, which includes describing the collaborative elements of our service, the transparency, the customisation and so forth.

These elements are familiar from the world of Open Source and we wish to introduce these elements to a new and growing audience.